In Ghost of Yōtei, the best choice depends on your opponent's weapon: use a katana against sword users, dual katanas against spearmen, the odachi against heavy enemies, the yari against sickle wielders, and the kusarigama against shield users. These are the five melee matchups PlayStation identifies for Atsu's main PS5 campaign. Picking the counter helps you deal with an enemy's defenses, but it does not make the fight automatic.
Which weapon should you use against each enemy?
| What to look for | Recommended weapon | Why it fits |
|---|---|---|
| Carries a sword, such as a katana | Katana | A balanced weapon suited to duels with other sword users. |
| Attacks with a long-shafted spear | Dual katanas | Fast combinations put pressure on spear-wielding enemies. |
| Has a large build and heavy attacks | Odachi | A powerful sword recommended against heavy enemies. |
| Wields sickles or similarly curved blades | Yari | The spear controls range, interrupts attacks, and counters sickle users. |
| Defends themselves with a shield | Kusarigama | Its chained sickle can bypass shields and also reach groups. |
The matchups come from PlayStation's official characters and combat page. The visual descriptions are practical ways to recognize each type, not official class names, UI indicators, or guarantees of a particular result.
How to recognize the right counter during combat
Look at the opponent's equipment first, rather than their clothing. A visible shield points to the kusarigama; a long pole with a spear tip points to dual katanas; sickles point to the yari. Against a regular sword, start with the katana. Consider the odachi for a clearly heavy opponent. When enemy types are mixed, reassess your immediate target and change weapons as the threat changes.
This avoids a common mix-up: the yari and dual katanas are not interchangeable answers. Dual katanas counter spearmen, while the yari is PlayStation's listed choice against sickle wielders. Similarly, the odachi is strong against heavy combatants, but that does not mean it can block every attack described as unblockable.
What changes when you choose the right weapon?
PlayStation says Atsu learns additional weapons from masters and improves techniques at Altars of Reflection. That means some choices become available as you progress. Match your weapon to the enemy you can actually face without assuming that all five melee styles are unlocked from the start.
PlayStation Blog's builds guide adds an important distinction: some equipment perks require your weapon to be aligned with the enemy. The Armor of the Undying, for instance, is described as restoring health upon staggering an opponent and increasing perfect parry and dodge windows when weapon-aligned. These are that armor's perks, not universal properties of every armor set or a guarantee that an attack will connect.
What about archers and mixed groups?
The five pairs in the chart concern melee matchups. For distant opponents, the official combat page also lists shortbows, longbows, and the tanegashima matchlock rifle. Kunai, smoke bombs, and blinding metsubushi can help change the pace of an encounter. PlayStation's list does not establish a mandatory sixth matchup assigning one particular weapon to every archer.
This guide covers the weapon rules presented for Atsu's main campaign. It does not automatically extend those pairings to Legends classes or other modes. The chart summarizes official recommendations, not first-hand damage tests, attack timings, or measured weapon performance.





